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suffixes
 
retour à l'accueil Dungeon Siege 2


modificateurs effets items associés
Cruel +10% to melee damage  Melee 
Wicked +15% to melee damage  Melee 
Callous +20% to melee damage  Melee 
Heartless +25% to melee damage  Melee 
Vicious +32% to melee damage  Melee 
Ruthless +40% to melee damage  Melee 
Rancorous +48% to melee damage  Melee 
Excruciating +52% to melee damage  Melee 
Sharp +10% to ranged damage  Ranged 
Honed +15% to ranged damage  Ranged 
Stinging +20% to ranged damage  Ranged 
Jagged +26% to ranged damage  Ranged 
Fine +33% to ranged damage  Ranged 
Serrated +40% to ranged damage  Ranged 
Keen +48% to ranged damage  Ranged 
Razor +52% to ranged damage  Ranged 
Feral +4% to nature magic damage  Mage 
Savage +8% to nature magic damage  Mage 
Wild +10% to nature magic damage  Mage 
Ferocious +12% to nature magic damage  Mage 
Bestial +15% to nature magic damage  Mage 
Rabid +18% to nature magic damage  Mage 
Overgrown +22% to nature magic damage  Mage 
Arboreal +25% to nature magic damage  Mage 
Destructive +4% to combat magic damage  Mage 
Eradicating +8% to combat magic damage  Mage 
Ruinous +12% to combat magic damage  Mage 
Devastating +15% to combat magic damage  Mage 
Annihilating +20% to combat magic damage  Mage 
Demolishing +24% to combat magic damage  Mage 
Obliterating +28% to combat magic damage  Mage 
Tragic +32% to combat magic damage  Mage 
Chilling +3-4 ice damage  Mage 
Sivering +5-8 ice damage  Mage 
Frigid +8-14 ice damage  Mage 
Arctic +13-22 ice damage  Mage 
Glacial +19-32 ice damage  Mage 
Boreal +27-45 ice damage  Mage 
Frosted +3-4 ice damage  Ranged 
Snowy +5-8 ice damage  Ranged 
Icy +8-14 ice damage  Ranged 
Frozen +13-22 ice damage  Ranged 
Wintery +19-32 ice damage  Ranged 
Polar +27-45 ice damage  Ranged 
Scorching +2-4 fire damage  Mage 
Burning +4-6 fire damage  Mage 
Searing +10-12 fire damage  Mage 
Flaming +16-20 fire damage  Mage 
Blistering +25-30 fire damage  Mage 
Cremating +36-45 fire damage  Mage 
Heated +2-4 fire damage  Ranged 
Smoking +4-6 fire damage  Ranged 
Cauterizing +10-12 fire damage  Ranged 
Igneous +16-20 fire damage  Ranged 
Carbonizing +25-30 fire damage  Ranged 
Incinerating +36-45 fire damage  Ranged 
Jolting +2-5 lightning damage  Mage 
Electrified +4-12 lightning damage  Mage 
Charged +6-20 lightning damage  Mage 
Shocking +12-32 lightning damage  Mage 
Thundering +16-50 lightning damage  Mage 
Storming +24-70 lightning damage  Mage 
Glimmering +2-5 lightning damage  Ranged 
Glowing +4-12 lightning damage  Ranged 
Radiating +6-20 lightning damage  Ranged 
Dazzling +12-32 lightning damage  Ranged 
Suffused +16-50 lightning damage  Ranged 
Incandescent +24-70 lightning damage  Ranged 
Grim +4-6 death damage  Mage 
Corrupt +6-12 death damage  Mage 
Vile +10-18 death damage  Mage 
Gruesome +16-28 death damage  Mage 
Depraved +24-40 death damage  Mage 
Necromantic +35-58 death damage  Mage 
Somber +4-6 death damage  Ranged 
Dispiriting +6-12 death damage  Ranged 
Mournful +10-18 death damage  Ranged 
Desolate +16-28 death damage  Ranged 
Caliginous +24-40 death damage  Ranged 
Stygian +35-58 death damage  Ranged 
Stout +2 to armor  Armor, Shield, Ring, Amulet 
Repellant +4 to armor  Armor, Shield, Ring, Amulet 
Stable +6 to armor  Armor, Shield, Ring, Amulet 
Enforced +8 to armor  Armor, Shield, Ring, Amulet 
Tough +10 to armor  Armor, Shield, Ring, Amulet 
Hardened +15 to armor  Armor, Shield, Ring, Amulet 
Durable +22 to armor  Armor, Shield, Ring, Amulet 
Rugged +30 to armor  Armor, Shield, Ring, Amulet 
Fortified +40 to armor  Armor, Shield, Ring, Amulet 
Impenetrable +53 to armor  Armor, Shield, Ring, Amulet 
Masterwork +68 to armor  Armor, Shield, Ring, Amulet 
Adamantine +85 to armor  Armor, Shield, Ring, Amulet 
Steadfast +26 % to armor  Armor, Shield 
Vigilant +39 % to armor  Armor, Shield 
Resolute +52 % to armor  Armor, Shield 
Persistent +65 % to armor  Armor, Shield 
Unremitting +78 % to armor  Armor, Shield 
Relentless +90 % to armor  Armor, Shield 
Abiding +103 % to armor  Armor, Shield 
Eternal +116 % to armor  Armor, Shield 
Twilight Magic damage reduced by 5%  Armor, Shield, Ring, Amulet 
Dusk Magic damage reduced by 8%  Armor, Shield, Ring, Amulet 
Midnight Magic damage reduced by 12%  Armor, Shield, Ring, Amulet 
Dawn Magic damage reduced by 15%  Armor, Shield, Ring, Amulet 
Azure Ice damage reduced by 10%  Armor, Shield, Ring, Amulet 
Beryl Ice damage reduced by 14%  Armor, Shield, Ring, Amulet 
Blue Ice damage reduced by 18%  Armor, Shield, Ring, Amulet 
Cerulean Ice damage reduced by 22%  Armor, Shield, Ring, Amulet 
Sapphire Ice damage reduced by 25%  Armor, Shield, Ring, Amulet 
Crimson Fire damage reduced by 10%  Armor, Shield, Ring, Amulet 
Scarlet Fire damage reduced by 14%  Armor, Shield, Ring, Amulet 
Red Fire damage reduced by 18%  Armor, Shield, Ring, Amulet 
Bloodshot Fire damage reduced by 22%  Armor, Shield, Ring, Amulet 
Ruby Fire damage reduced by 25%  Armor, Shield, Ring, Amulet 
Pale Lighting damage reduced by 10%  Armor, Shield, Ring, Amulet 
Ivory Lighting damage reduced by 14%  Armor, Shield, Ring, Amulet 
White Lighting damage reduced by 18%  Armor, Shield, Ring, Amulet 
Crystalline Lighting damage reduced by 22%  Armor, Shield, Ring, Amulet 
Pearl Lighting damage reduced by 25%  Armor, Shield, Ring, Amulet 
Indigo Death damage reduced by 10%  Armor, Shield, Ring, Amulet 
Lavender Death damage reduced by 14%  Armor, Shield, Ring, Amulet 
Purple Death damage reduced by 18%  Armor, Shield, Ring, Amulet 
Violet Death damage reduced by 22%  Armor, Shield, Ring, Amulet 
Amethyst Death damage reduced by 25%  Armor, Shield, Ring, Amulet 
Noble Physical damage reduced by 3%  Armor, Shield 
Regal Physical damage reduced by 5%  Armor, Shield 
Imperial Physical damage reduced by 7%  Armor, Shield 
Sovereign Physical damage reduced by 10%  Armor, Shield 
Formidable Melee damage reduced by 5%  Armor, Shield 
Imposing Melee damage reduced by 7%  Armor, Shield 
Daunting Melee damage reduced by 9%  Armor, Shield 
Intimidating Melee damage reduced by 11%  Armor, Shield 
Fearsome Melee damage reduced by 14%  Armor, Shield 
Disorienting Ranged damage reduced by 8%  Armor, Shield 
Obscuring Ranged damage reduced by 12%  Armor, Shield 
Blurring Ranged damage reduced by 15%  Armor, Shield 
Confounding Ranged damage reduced by 18%  Armor, Shield 
Displacing Ranged damage reduced by 20%  Armor, Shield 
Rousing Increase Power Recharge rate by 5%  Armor, Shield, Ring, Amulet, Spellbook 
Energizing Increase Power Recharge rate by 7%  Armor, Shield, Ring, Amulet, Spellbook 
Invigorating Increase Power Recharge rate by 10%  Armor, Shield, Ring, Amulet, Spellbook 
Warrior's +1 to melee skills  Melee, Amulet 
Champion's +2 to melee skills  Melee, Amulet 
Adventurer's +1 to ranged skills  Ranged, Amulet 
Ranger's +2 to ranged skills  Ranged, Amulet 
Watcher's +1 to nature magic skills  Mage, Amulet, Spellbook 
Druid's +2 to nature magic skills  Mage, Amulet, Spellbook 
Ravanger's +1 to combat magic skills  Mage, Amulet, Spellbook 
Apocalyptic +2 to combat magic skills  Mage, Amulet, Spellbook 
Knight's +2 to Barricade, Toughness, Reinforced Armor  Melee, Amulet 
Templar's +3 to Barricade, Toughness, Reinforced Armor  Melee, Amulet 
Paladin's +4 to Barricade, Toughness, Reinforced Armor  Melee, Amulet 
Brawler's +2 to Fortitude, Overbear, Smite  Melee, Amulet 
Barbarian's +3 to Fortitude, Overbear, Smite  Melee, Amulet 
Berserker's +4 to Fortitude, Overbear, Smite  Melee, Amulet 
Duelist's +2 to Critical Strike, Dual Wield, Alacrity  Melee, Amulet 
Slayer's +3 to Critical Strike, Dual Wield, Alacrity  Melee, Amulet 
Hurricane's +4 to Critical Strike, Dual Wield, Alacrity  Melee, Amulet 
Wanderer's +2 to Critical Shot, Dodge, Survival  Ranged, Amulet 
Nomad's +3 to Critical Shot, Dodge, Survival  Ranged, Amulet 
Vagabond's +4 to Critical Shot, Dodge, Survival  Ranged, Amulet 
Archer's +2 to Biting Arrow, Far Shot, Shockwave  Ranged, Amulet 
Marksman's +3 to Biting Arrow, Far Shot, Shockwave  Ranged, Amulet 
Sniper's +4 to Biting Arrow, Far Shot, Shockwave  Ranged, Amulet 
Assassin's +2 Quick Draw, Point Blank Throw, Penetrate  Ranged, Amulet 
Tempest's +3 Quick Draw, Point Blank Throw, Penetrate  Ranged, Amulet 
Fusilier's +4 Quick Draw, Point Blank Throw, Penetrate  Ranged, Amulet 
Caller's +2 to Summon Fortitude, Summon Might, Summon Bond  Mage, Amulet, Spellbook 
Summoner's +3 to Summon Fortitude, Summon Might, Summon Bond  Mage, Amulet, Spellbook 
Beastwalker's +4 to Summon Fortitude, Summon Might, Summon Bond  Mage, Amulet, Spellbook 
Rime +2 to Aquatic Affinity, Arctic Mastery, Freezing  Mage, Amulet, Spellbook 
Winter +3 to Aquatic Affinity, Arctic Mastery, Freezing  Mage, Amulet, Spellbook 
Aquamancer's +4 to Aquatic Affinity, Arctic Mastery, Freezing  Mage, Amulet, Spellbook 
Advocate's +2 to Nurturing Gift, Enveloping Embrace, Feral Wrath  Mage, Amulet, Spellbook 
Protector's +3 to Nurturing Gift, Enveloping Embrace, Feral Wrath  Mage, Amulet, Spellbook 
Warden's +4 to Nurturing Gift, Enveloping Embrace, Feral Wrath  Mage, Amulet, Spellbook 
Vanguisher's +2 to Debilitation, Grim Necromancy, Vampirism  Mage, Amulet, Spellbook 
Necromancer's +3 to Debilitation, Grim Necromancy, Vampirism  Mage, Amulet, Spellbook 
Blightwalker's +4 to Debilitation, Grim Necromancy, Vampirism  Mage, Amulet, Spellbook 
Luminous +2 to Brilliance, Amplified Lightning, Arcing  Mage, Amulet, Spellbook 
Blinding +3 to Brilliance, Amplified Lightning, Arcing  Mage, Amulet, Spellbook 
Shining +4 to Brilliance, Amplified Lightning, Arcing  Mage, Amulet, Spellbook 
Blazing +2 to Devestation, Searing Flames, Ignite  Mage, Amulet, Spellbook 
Incendiary +3 to Devestation, Searing Flames, Ignite  Mage, Amulet, Spellbook 
Pyromancer's +4 to Devestation, Searing Flames, Ignite  Mage, Amulet, Spellbook 
Fortunate +4-6 magic find  Ring, Amulet, Spellbook 
Charmed +8-12 magic find  Ring, Amulet, Spellbook 
Lucky +16-24 magic find  Ring, Amulet, Spellbook 
Fated +25-34 magic find  Ring, Amulet, Spellbook 
Serendipitous +35-45 magic find  Ring, Amulet, Spellbook 
Glittering +5% to gold dropped  Melee, Ranged, Mage, Ring, Amulet, Spellbook 
Wealthy +15% to gold dropped  Ring, Amulet, Spellbook 
Oppulent +40% to gold dropped  Ring, Amulet, Spellbook 
Affluent +70% to gold dropped  Ring, Amulet, Spellbook